![]() ![]() ![]() ![]() If an ability upgrade is listed as + (ie Elementalist+), the upgrade and base ability have different levels of priority.If an ability is listed as (+) (ie Broadswipes (+)), the base ability and upgrade are given the same level of priority.Every ability gives some benefit, but those listed give the greatest amount of utility to a build.In the gearing section, only the weapon types/enchantments I recommend are included.The first seven abilities listed are not a one size fits all build to target - which ability is best depends on the situation and other aspects the hero has.Finally, I highlight any transformations and aspects that work particularly well in the build. After the abilities section, I provide my gearing recommendations, including how I think each weapon type works with the build, which enchantment I recommend, whether either armor type is stronger, and any special notes. While there is no wrong way to build a hero, following these lists at least somewhat will give what I consider to be the biggest jumps in power with each ability as early as possible. For each build, I provide the core abilities that are essential for making it work and a list of complementary abilities that are not essential but have good utility, ordered by how useful I think they are. This guide is intended to give target builds to shoot for with those heroes.įor each class, I make a few general comments. The idea is after a few campaigns, you'll end up with a legacy level 4 or 5 hero with 4 or 5 abilities that give you a very powerful hero from the moment you recruit them. Next campaign you recruit them with Sentinel, Vigilance, and Broadswipes, but they don't pick up any abilities you want to keep, so you don't promote them. So, you promote them to Fabled Adventurer (level 3). Next campaign you recruit them with Sentinel and Vigilance, and they gain Broadswipes during the campaign. You decide to go for a build that uses Sentinel and Vigilance, so you promote them to Local Legend (level 2). You have a new warrior at the start of a campaign, and by the end they've gained Sentinel, Vigilance, Viciousness, Riposte, and Untouchable. Here, the legacy system allows you to only promote (and thus "save") a hero when you want to. Additionally, because you will need to build these heroes across several campaigns, it is possible you won't pick up an ability that you want every time. Due to the RNG of abilities that are available upon level up, it is highly unlikely that you will get the exact ability you want every time you level a hero up. The primary focus of this guide is heroes who are promoted in your legacy across multiple campaigns. There are also some minor spoilers in this guide in that I mention the names of transformations/aspects/items that you can only get through events. As noted in the title, this guide has been updated for 1.0. However, the benefit is then you can immediately recruit them at high legacy level (3+) with a strong build already in place. While it is possible to realize one of these builds in a single campaign, it is likely you will need to play through several campaigns to successfully complete these builds. This guide is primarily focused on ability and gear recommendations, but I also note which aspects (if any) have good synergy with a particular build. I do a bit of theorycrafting in this guide for builds I have not personally used, but the main focus is builds i have used and found successful on WL. Hopefully people find this helpful, and suggestions are definitely welcome. These are by no means the only strong builds, but they have worked for me across many campaigns, and I have found myself relying on these heroes time and time again to get over the hump in the early stages of WL campaigns. Through playing through several campaigns on Walking Lunch, I've found a number of hero builds that are particularly strong. ![]()
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